Master of Arts (MA) in Game Development
- San Francisco, Ηνωμένες Πολιτείες
- Online
MA (Μεταπτυχιακό Δίπλωμα Ειδίκευσης στις Τέχνες)
ΔΙΆΡΚΕΙΑ
4 εξάμηνα
ΓΛΏΣΣΕΣ
Αγγλικά
ΡΥΘΜΌΣ
Πλήρης απασχόληση
ΠΡΟΘΕΣΜΊΑ ΕΦΑΡΜΟΓΉΣ
ΠΡΩΙΜΌΤΕΡΗ ΗΜΕΡΟΜΗΝΊΑ ΈΝΑΡΞΗΣ
Jan 2026
ΔΊΔΑΚΤΡΑ
USD 1.615 *
ΜΟΡΦΉ ΜΕΛΈΤΗΣ
Εξ αποστάσεως εκπαίδευση, Στην Πανεπιστημιούπολη
* per unit for international students / USD 1,407 per unit for domestic students
Το πρόγραμμα MA in Game Development επιτρέπει στους μαθητές να συνεχίσουν τη σταδιοδρομία τους συνθέτοντας τις βασικές αρχές της παραδοσιακής τέχνης και του σχεδιασμού με τις σημερινές πρωτοποριακές τεχνολογίες. Οι μαθητές προετοιμάζουν τις δεξιότητες σταδιοδρομίας τους μέσω της πρακτικής δημιουργίας πρωτοτύπων μηχανικών παιχνιδιών και δημιουργίας τέχνης, που ακολουθείται από τη δημιουργία ενός τελικού χαρτοφυλακίου ποιότητας του έργου.
Μονοπάτια
- Ενδιαφέρον σταδιοδρομίας για μοντελοποίηση χαρακτήρων για παιχνίδια
- Ενδιαφέρον σταδιοδρομίας για το Concept Art for Games
- Ενδιαφέρον σταδιοδρομίας για Περιβαλλοντική Μοντελοποίηση για Παιχνίδια
- Ενδιαφέρον σταδιοδρομίας για το σχεδιασμό παιχνιδιών
Graduate students will meet the following student performance criteria:
Visual Communication
- Critically evaluate the aesthetics, meaning, and effect of imagery
- Χρησιμοποιήστε κατάλληλα μέσα για να μεταδώσετε ιδέες σε όλη τη διαδικασία σχεδιασμού
Technology
- Demonstrate mastery of the tools and technology related to the area of specialty
Critical Thinking and Problem Solving
- Research and generate workable solutions under a deadline
Professional Readiness
- Δημιουργήστε ένα συνεκτικό χαρτοφυλάκιο ή κύλινδρο επίδειξης προσαρμοσμένο ώστε να αντικατοπτρίζει τους στόχους σταδιοδρομίας
Specialty Skills: Game & Level Design
- Επικοινωνήστε αφηρημένες ιδέες θεωρίας παιγνίων χρησιμοποιώντας έγγραφα σχεδιασμού παιχνιδιών και 2D χάρτες
- Create playable games with 3D technology
Specialty Skills: Character Modeling
- Sculpt, model and texture forms in 3-dimensions that demonstrate a thorough understanding of human and zoological anatomy
- Μετάφραση οπτικής έρευνας και αναφοράς για τη δημιουργία τρισδιάστατων χαρακτήρων
Specialty Skills: Environment Modeling
- Γλυπτική, μακέτα, υφή και ελαφριές μορφές σε 3 διαστάσεις που επιδεικνύουν την πλήρη κατανόηση των οργανικών, αρχιτεκτονικών και βιομηχανικών μορφών
- Μετάφραση οπτικής έρευνας και αναφοράς για τη δημιουργία τρισδιάστατων περιβαλλόντων
Specialty Skills: Concept
- Follow an industry-standard process, from thumbnails through final render to generate concept designs
- Εφαρμόστε την οπτική έρευνα στην εννοιολογική τέχνη
- Demonstrate an understanding of movement, proportion, and functionality of designs through effective orthographic or perspective drawings
Academy of Art University Learning Outcomes
Graduates of the Academy of Art University will demonstrate the ability to:
- Produce a body of work suitable for seeking professional opportunities in their chosen field of art and design.
- Solve creative problems within their field of art and design, including research and synthesis of technical, aesthetic, and conceptual knowledge.
- Communicate their ideas professionally and connect with their intended audience using visual, oral, and written presentation skills relevant to their field.
- Execute technical, aesthetic, and conceptual decisions based on an understanding of art and design principles.
- Evaluate work in their field, including their own work, using professional terminology.
- Recognize the influence of major cultural and aesthetic trends, both historical and contemporary, on art and design products.
- Learn the professional skills and behaviors necessary to compete in the global marketplace for art and design.
Academy of Art University offers some of the best training and hands-on experience to help you excel in your future game development careers. We pride ourselves in doing an exceptional job designing programs that equip aspiring professionals with a comprehensive toolbox of marketable skills that lead to success in the industry.
Our Game Development course teaches the skills necessary to succeed in exciting careers in game design, concept art, UI/UX design, animation, technical art, and emerging technologies like augmented reality and virtual reality.
3D Character Artist
Bring characters to life as a 3D character modeler. You’ll build complex character models, and organic meshes, and work across teams to rig, light, texture, and animate your creations.
3D Environment Modeler
Bring video game environments to life with your 3D modeling techniques. Add color, texture, shaders, and lighting to give the environment a finished look.
Animation VFX
Animation and Visual Effects give a game its personality. The most well-designed and crafted character doesn’t come to life until someone makes them move and gives them some personality. Visual Effects, such as fire, laser blasts, and warp gates, grab the player and transport them to another world altogether.
Character Concept Artist
Design and create the characters for interactive games. You’ll imagine the visual look of interactive characters with contextual details to bring them to life.
Environment Concept Artist
Combine a playful imagination with a high degree of artistic skill. Concept and flush out all aspects of environmental design, from small props to full culture kits.
Game/Level Designer
Balance gameplay elements to keep games engaging. You will also improve systems, contribute to features, and participate in testing to create immersive worlds and evoke emotions.
Gameplay Programmer
Gameplay programmers are the heart of any game. Your job will be to bring the game to life by implementing the core gameplay mechanics. You'll work very close with designers to build the game itself.
Systems Programmer
Systems programmers build the engine technology that runs the games. As a systems programmer, your code will power the backend of the engine and enable the creativity of the team. Graphics, networking, file systems, physics systems, and other core systems fall under this domain.
Tools Programmer
Tools programmers are the unsung heroes of the games industry. Your job is to enable the other developers to build the gameplay. You will create map editors, write plug-ins, and build custom tools to enable the designer's creativity.
UX/UI Designer
Use your knowledge of game features, design, motion graphics, and user paths to create an immersive experience.
Unit Requirements
| Major | 33 |
|---|---|
| Graduate Liberal Arts | 3 |
| Total | 36 |
Degree Requirements
- Successful completion of Final Portfolio Review
- A minimum grade of C in all required 36 units
- Ελάχιστη αθροιστική ΣΔΣ 2.0 και οι ακόλουθες απαιτήσεις Ακαδημαϊκής Σπουδής:
- 1 Art Historical Awareness & Aesthetic Sensitivity course
Curriculum
Semester 1
- GAM 601: Στοιχεία βιντεοπαιχνιδιών (Κύρια)
- GAM 602: Αρχές σχεδίασης παιχνιδιών (Κύρια)
- GAM 605: Σενάριο για βιντεοπαιχνίδια 1 (Κύρια)
Semester 2
- GAM 606: Ταχεία ανάπτυξη παιχνιδιών (Κύρια)
- GAM 608: Drawing Bootcamp for Games: The Human Figure (Major)
- GAM 655: Scripting για Games 2 (Major)
Semester 3
- ANM 623: 3D Modeling & Animation 1 (Maya) (Major)
- GAM 607: Action Adventure & RPG Level Design (Major)
- GLA 623: History and Techniques of Games (Graduate Liberal Arts)
Semester 4
- GAM 651: Prototype Game Development (Major)
- GAM 778: Professional Practices & Portfolio for Game Developers (Major)
- IXD 606: User Experience Design (Major)


